We’ve been clearing out the area behind the Mayor’s house to get ready for a house expansion. The dirt was as high as that three-story building and the dirt went all the way up to the house. We’ve removed thousands of piles of dirt to get it looking like the picture above.
A Troll has killed two (2) local Guards, of the Southeast New Festival Cove Tower Guard Militia, after maintaining a lengthy fight on the mountain. Ultimately, the Troll was killed, after reinforcements arrived.
“He (the Troll) had an elevation advantage. I am in shock!”, reported one of the Guards, after witnessing his brother’s death.
“We are deeply saddened upon hearing this news, but battle protocol must always be maintained.”, reported Guard Militia Leader, “Vooch”.
After reviewing https://www.wurmpedia.com/index.php/Fighting_Skill_Tips , we can examine (post hoc and, in this case, post mortem) why these two Guards died almost at the same time:
“Height Advantage. The tank should always get a height advantage over the enemy. There are two levels of height advantage: one is obtained at 20 steep and the second is obtained at 40+ steep. Note: This is the same advantage you get when using mounts, so using both will not give you any more benefits.”
Our condolences go out to the family members of the Southeast New Festival Cove Tower Guard, and all those involved.
After spending months on the Shelf/Ledge Region, we’re very close to having this awesome project completed.
We’ll have impressive pictures of the change, shortly.
This weekend, we’ll be focusing on our third Guard Tower.
It will be located 15 tiles South of the Festival Cove Cave Tunnel.
i’ve learned a lot about some players in our alliance.
I would like to thank my friend @Goddessotu for steering the ship tonight.
We went through the SW shore into the Port Kincaid area, looking for treasure, and I came back full-handed, with hearts, fats, and something i forgot. Sorry!
We’re making great progress on the Ledge project! This is a project, where we dig away A LOT of dirt to give a spectacular view to citizens living at the top. We also want to make it easy to forage and botanize while walking the cobblestone road.
We’ve added a couple more side projects where we’re taking the dirt from the Ledges and dropping it in the community area pools to expand the roads, so we can move around more easily.
Our plan this upcoming weekend is to continue:
Citizens of New Festival Cove have free access to Farm (with a Rake) and Harvest (with a Scythe), at our grain farm.
As you may know, only four (4) items, are harvest-able with a Scythe:
Citizens of New Festival Cove also have free access to our regular farm, which has things such as cotton, vegetables, and wemp.
March 13, 2018 Update: We’re renaming “Fat Farm” to “Leftover Ranch” per a suggestion from @Dorian .
We are unsure what to call this secondary stable holding area.
Currently, it’s called “Fat Farm”, as this particular stable is being used to house excess animals that are no longer part of our breeding program.
Because we don’t need these animals, we could fatten them up and slaughter them later. Or, we can give them to citizens, alliance members, or anyone on the Independence server, based upon need.
I would like some ideas on a better name. We’re using “Fat Farm”, but should “Slaughterhouse” be a better name? Both sound awful. We would appreciate if you can suggest a better name here.