Haunted House Opens

On October 15, 2020, the New Festival Cove Haunted House opened to the public.

The coolest thing about the Haunted House is that it contains an audio track so people can listen to an audio tour while they walk through the House.

Be sure to read the Large Signs at the Entrance very carefully, as they will provide you the best experience.

Archaeologist Darrelbeaugez Discovers the Original Festival Cove Area Extended into the Nearby Mine Area

Darrelbeaugez, a 92-level archaeologist visited New Festival Cove this past weekend.

During his visit, he discovered that the original Festival Cove area extended into the nearby mine.

Mayor Vooch, the new Mayor of the area was in disbelief as there were not enough visible signs upon arrival to confirm that, so he asked Willow, a former Mayor of the area.

Willow said, “yeah the deed extended into the mine.”

Mayor Vooch responded with, “wow, that’s cool he discovered that! I had no idea”.

2021 Vision for New Festival Cove

In 2021, one of our goals was to continue the strategy of flattening our village’s footprint since that is the number one reason long-term players did not enjoy this former area.

In order to accomplish this, we’ve started removing all leftover unnecessary routes (example: dead-end routes) towards our coast line and near our perimeter. We’re doing this in order to provide a better player experience.

As of tonight, we’re going to start enforcing new building restrictions for citizens wishing to live here at New Festival Cove – while it sounds naughty, it’s actually quite nice. The photo shown below shows the strategy.

If perhaps, you live in one of these areas, feel free to contact Mayor Vooch, as he may be able to relocate you to a better location!

“Over half the routes coming down into our village were never used – we’ve eliminated these “dead-end” routes earlier today. I believe we can funnel the rest of the routes into a few, and from there, they can be rerouted, perhaps, to use the same measures as it takes to get up GuruBear’s Crater, as in, via the Zig Zag method. As far as I’m concerned this is a non-issue, and it will be an even better result for those who choose to move.”, said Mayor Vooch.

“As far as our village is concerned, in Phase 1, we have 2 citizens affected by the 2021 Vision,, and fortunately both have been inactive. In Phase 2, we have 0 villagers affected.”, said Mayor Vooch.

Mayor Vooch continued, “This is a non-event for current players, basically. Our goal is working towards a better player experience for everyone in Wurm. I hope you all will visit us some day.”

Dock Project

UPDATE: November 29, 2019

The Northwestern portion of the New Festival Cove Docks Project was completed earlier today. Tens of thousands of dirt and sand were used to level this area.

Incredible Kudos goes to Thicket and Lorptahs for helping to make this a reality!

This is the v2 plan for creating docks at New Festival Cove. The first plan had an error, but we’ve corrected it in this rendition.

UPDATE: November 14, 2019
On November 14, 2019, Thicket and Vooch decided that our v3 (version three) for creating docks at New Festival Cove will be to remove 4 tiles from each of the docks at Northernmost border. We’re doing this to prevent large ships from decaying if they parked on the tip of one of the Northernmost docks. The v3 design will also improve safety by reducing the footprint. Vooch will upload the v3 design (currently, the v2 design is the pic above) at a future date.

New Festival Cove is embarking on an enormous project: creating docks in very deep water.

Creating a project like this requires a very, very large number of dirt and sand. We prefer sand because it can prevent marsh tiles from appearing in the water.

Marsh tiles require wooden floor boards to be placed upon them before any subsequent leveling can occur, so it’s best to drop sand in the water while expanding the dock area.

As you can see in the picture above, we’ve penciled in the areas where docks should appear in the game.