In 2021, one of our goals was to continue the strategy of flattening our village’s footprint since that is the number one reason long-term players did not enjoy this former area.
In order to accomplish this, we’ve started removing all leftover unnecessary routes (example: dead-end routes) towards our coast line and near our perimeter. We’re doing this in order to provide a better player experience.
As of tonight, we’re going to start enforcing new building restrictions for citizens wishing to live here at New Festival Cove – while it sounds naughty, it’s actually quite nice. The photo shown below shows the strategy.
If perhaps, you live in one of these areas, feel free to contact Mayor Vooch, as he may be able to relocate you to a better location!
“Over half the routes coming down into our village were never used – we’ve eliminated these “dead-end” routes earlier today. I believe we can funnel the rest of the routes into a few, and from there, they can be rerouted, perhaps, to use the same measures as it takes to get up GuruBear’s Crater, as in, via the Zig Zag method. As far as I’m concerned this is a non-issue, and it will be an even better result for those who choose to move.”, said Mayor Vooch.
“As far as our village is concerned, in Phase 1, we have 2 citizens affected by the 2021 Vision,, and fortunately both have been inactive. In Phase 2, we have 0 villagers affected.”, said Mayor Vooch.
Mayor Vooch continued, “This is a non-event for current players, basically. Our goal is working towards a better player experience for everyone in Wurm. I hope you all will visit us some day.”
The Northwestern portion of the New Festival Cove Docks Project was completed earlier today. Tens of thousands of dirt and sand were used to level this area.
Incredible Kudos goes to Thicket and Lorptahs for helping to make this a reality!
UPDATE: November 14, 2019 On November 14, 2019, Thicket and Vooch decided that our v3 (version three) for creating docks at New Festival Cove will be to remove 4 tiles from each of the docks at Northernmost border. We’re doing this to prevent large ships from decaying if they parked on the tip of one of the Northernmost docks. The v3 design will also improve safety by reducing the footprint. Vooch will upload the v3 design (currently, the v2 design is the pic above) at a future date.
ORIGINAL POST: AUGUST 2019 New Festival Cove is embarking on an enormous project: creating docks in very deep water.
Creating a project like this requires a very, very large number of dirt and sand. We prefer sand because it can prevent marsh tiles from appearing in the water.
Marsh tiles require wooden floor boards to be placed upon them before any subsequent leveling can occur, so it’s best to drop sand in the water while expanding the dock area.
As you can see in the picture above, we’ve penciled in the areas where docks should appear in the game.
We’ve spent this week digging Zinc for a couple days, then began transmutating 7 Clay Tiles into Dirt in order to build a better road system within NFC.
It takes a lot of Zinc and a lot of Lemons in order to make this happen. A big Thank You goes to Thicket for planting so many Lemon Trees around NFC so we could build a nice supply of Lemons for occassions like this.
Led Zeppelin comes to mind…
When we got down to the end, with low resources, Vooch and Julesgoldberg drank water to the max, ate food to the max, sacrificed rocks at an altar, prayed at an altar, and did some meditation on a meditation rug. We returned to the site, and were pleasantly surprised that the last tile got completed before we ran out of resources!