Animal Vending

Pen 13 will be relocated to our Haunted House, while Pen 15 will always contain a male horse!

We’re having quite a lot of fun designing our first animal vending area at New Festival Cove! We’re not sure when we’ll be ready to sell animals, but we’ve decided that Pen 13 should probably not be used. We don’t want to unleash bad luck onto an unsuspecting customer – it’s the same reason hotel operators don’t have the 13th floor on their elevators.

Instead, we’ve decided that Pen 13 should be put inside our Haunted House. We’ll put that one on the TODO list. 🙂

Alliance members recommended I remove “Pen 15”…. I admit, it took me a minute to grasp that penis joke… HAHAHA, but I say we just keep a male animal there for sale all the time!

We’re not out to make a killing on this animal vending endeavor. Animals will be sold for a very nominal fee. We just need a way to continue breeding and maintaining younger animals through the system. It always sucks when one takes a break, and ends up having 1 horse gender and missing the other in order to breed it easily. So, by raising our stable/pen numbers, hopefully, this fixes this. BOTTOM LINE: Players taking extended breaks can get back by acquiring animals and 5+ speed horses cheaply.

We will continue and upgrade our Village Policy of free high-performance animals to Village (same policy) and Alliance members (I’m upgrading the unwritten policy to a formal one, as written herein). We are in the Azure Alliance. The capital is Llama City. The alliance consists of: Athas, Athas Farm Annex, Athas South, Azure, Azure Shores, Baycity, Bears And Wolves, Bela Areo, Blaue Trauben, Blue Water Landing, Bram Sky, Catspaw Keep, Dragon’s Landing, Fallen Oaks, Ghost Town, Gokstad, Golden Pearls Vineyard, Haven Market Docks, Hejme For De Hejmo, Iceland, Indigo Forest, Lianya’s Garden, Llama City, Llama Port, Llamas By The Sea, Lochall, Lothlorien Meadows, New Festival Cove, Oceania Terraces At Fairview, Pcg Freedom Village, Pest Harbour, Pli Kaj Pli, Plymouth Harbor, Port Alliance, Ravenhold, Salem, Samling Pass, Sherwood and Terrapin Station.

We also have a free animal policy to Everyone that wants an animal from “Leftover Ranch“. These are less-than-desireable animals, but everyone needs a friend, and it would be nice if all of these animals would find a home. 🙂 Contact Mayor Vooch if you would like one or more of these animals.

New Festival Cove is located at O16 on the in-game Independence map.

Stay safe, and thirsty, my friends!
– Mayor Vooch

Lava Fiend Climbs Ladder Attacks Priests

On October 25th, a Lava Fiend appeared in the Fighting Arena, found the closest ladder, climbed six floors, then proceeded to enter the Whitelighter enchanting room (NE imping building 3rd floor) and began attacking the priests.

Local defense forces showed up to thwart the attack by killing said Lava Fiend.

A security hole was found after Root Cause Analysis (RCA). Subsequently, six gates and locks were installed between the Fighting Arena and Imping Buildings to prevent reoccurrence. People can pass through these gates freely, but Lava Fiends and Trolls cannot.

Village citizens and guests rejoiced!

Haunted House Opens

On October 15, 2020, the New Festival Cove Haunted House opened to the public.

The coolest thing about the Haunted House is that it contains an audio track so people can listen to an audio tour while they walk through the House.

Be sure to read the Large Signs at the Entrance very carefully, as they will provide you the best experience.

Archaeologist Darrelbeaugez Discovers the Original Festival Cove Area Extended into the Nearby Mine Area

Darrelbeaugez, a 92-level archaeologist visited New Festival Cove this past weekend.

During his visit, he discovered that the original Festival Cove area extended into the nearby mine.

Mayor Vooch, the new Mayor of the area was in disbelief as there were not enough visible signs upon arrival to confirm that, so he asked Willow, a former Mayor of the area.

Willow said, “yeah the deed extended into the mine.”

Mayor Vooch responded with, “wow, that’s cool he discovered that! I had no idea”.

2021 Vision for New Festival Cove

In 2021, one of our goals was to continue the strategy of flattening our village’s footprint since that is the number one reason long-term players did not enjoy this former area.

In order to accomplish this, we’ve started removing all leftover unnecessary routes (example: dead-end routes) towards our coast line and near our perimeter. We’re doing this in order to provide a better player experience.

As of tonight, we’re going to start enforcing new building restrictions for citizens wishing to live here at New Festival Cove – while it sounds naughty, it’s actually quite nice. The photo shown below shows the strategy.

If perhaps, you live in one of these areas, feel free to contact Mayor Vooch, as he may be able to relocate you to a better location!

“Over half the routes coming down into our village were never used – we’ve eliminated these “dead-end” routes earlier today. I believe we can funnel the rest of the routes into a few, and from there, they can be rerouted, perhaps, to use the same measures as it takes to get up GuruBear’s Crater, as in, via the Zig Zag method. As far as I’m concerned this is a non-issue, and it will be an even better result for those who choose to move.”, said Mayor Vooch.

“As far as our village is concerned, in Phase 1, we have 2 citizens affected by the 2021 Vision,, and fortunately both have been inactive. In Phase 2, we have 0 villagers affected.”, said Mayor Vooch.

Mayor Vooch continued, “This is a non-event for current players, basically. Our goal is working towards a better player experience for everyone in Wurm. I hope you all will visit us some day.”